How to play Orbchain

한국어

A short guide for your first game. Numbers are on the rules page with their reasons.

What Orbchain is

Orbchain is a puzzle battle. Drag orbs to chain colors.

Three or more in a line pop, and the enemy takes damage.

More combos in one move means more damage.

Beat all three enemies to win.

The daily board is the same for everyone. Compare scores.

Basic rules

The board is 6 by 6.

Grab an orb and drag. It swaps with each cell it crosses. Diagonals work.

You get 5 seconds. When time runs out, it counts as dropped where it is.

Three or more of one color in a row or column pop.

Orbs above fall and new ones fill in. New lines chain.

Enemies strike every third move. At zero HP you lose.

Colors also differ by shape: triangle, circle, diamond, square, plus.

This app's board

Three enemies: Moss Toad, Drifting Wisp, Stone Colossus.

The weak color does 1.5x damage. The resisted color does half.

Leaf orbs heal when they pop. They do no damage.

Clearing a stage heals a little.

Score comes from stages cleared, HP left after a win, and speed.

The day changes at midnight Korea time.

Basic tips

A long drag that sets up two lines at once raises your combo count.

Aim at the enemy's weak color first.

Under half HP, chain Leaf first.

Chains come from orbs falling in. Pop the lower rows first.

Drag back the way you came to undo a swap.

Deeper tips

Your combo count sets the multiplier. 3 combos is 1.5x. 5 combos is 2x.

One big line gets a larger size bonus than several small ones. Weigh it against combos.

Short on time? Turn on relaxed mode. It is marked as assisted on the ranking.

A practice board can be shared by link so a friend plays the same board.

Common snags

Can't grab an orb. The game may have ended or the board is popping.

The clock ends mid-drag. Try relaxed mode.

Your score does not match a friend's. Check that it is the same day's board.

There is no undo. Before you let go, you can drag back.

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